Steer On! Microsoft Xbox 360 Wireless Speed Wheel Review
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This is what many racing fans wish to emulate. The rush and challenge of driving a real super-powered car in a real high-speed race, but without the danger of bodily harm, wrecking that beautiful sports/exotic car, or worst yet: public humiliation. However, a lot of racing simulation gear is very expensive and many of us are on a budget. Enter the Microsoft Xbox 360 Wireless Speed Wheel, offering a cheaper yet still hearty (and cordless) experience.
When I first laid eyes on the device, I found it hard to believe it was actually a wheel, as it looked more akin to a flight yoke, with a circular center that expanded into arms of sort, giving a kind of W or V shape. For the most part, its shell uses the same high-gloss finish that the 360 Slim has, with the exception of the upper parts of the arms which has a more matte finish. This is where your hands rest – feeling similar to a standard controller. At the front end of the arms are the directional pad on the left and the A-B-X-Y buttons on the right, with two triggers on the back directly behind them. Although both the D-pad and the A-B-X-Y buttons have been downsized to fit onto the wheel, they are still large enough that users will be able to avoid accidently pressing the wrong button. At the very tip of each arm is a white ring which lights up green when various actions are completed from game to game. In the center circle is the guide button, with Back and Start on the left and right of it. Both the Back and Start buttons are on the same piece of plastic though, and only one can be pressed at a time (I personally can’t think of a reason why someone would need to use both simultaneously anyway). Once you get over the slightly deceptive look, the wheel is very sleek, shiny, and pleasing to the eye.
Source: Wanderson75.net